<?xml version="1.0" encoding="UTF-8"?>
<hash>
  <event-id type="integer">3</event-id>
  <updated-at>09/27/2008</updated-at>
  <title>Cup Noodle: Innovation, Inspiration and Manga</title>
  <url>http://userfirstweb.com/</url>
  <submitted-at>05/27/2008</submitted-at>
  <id type="integer">46</id>
  <description>Faced with an shrinking food market and competitors copying its innovative Ramen product, Nissin Foods faced a financial crisis. In the face of this crisis, Momofuku Andou saw opportunity in a product that didn't exist in a country (America) that didn't know it needed it.

His vision: Japanese noodles that could be ready to eat in three minutes anywhere.

Finding a way to accomplish this vision involved inventing entirely new food processing techniques and caused one developer to lose 12 kilos of weight during the process.

The end result is was a revolutionary product, a staple of grocery stores everywhere, a essential part of disaster relief efforts worldwide, and the greatest Japanese business story ever told.

This presentation will feature artwork from the Eisner-award nominated Project X Challenger: Cup Noodle manga book.</description>
  <bio>My background includes a degree in Public Relations with a minor in Political Science. Despite my educational background, I have been a computer geek since childhood. My parents bought my first computer, a Commodore 64, in the fourth grade and my first modem in the fifth grade. 

Online culture was such a large part of my life that at one point I could whistle at the exact pitch of a 1200 baud modem so that it would stop squelching when the phone rang. It was either develop this skill or my mother would ungraciously unplug the computer.</bio>
  <presenter>Jason Grigsby</presenter>
  <user-id type="integer">36</user-id>
  <affiliation>Cloud Four</affiliation>
  <created-at>05/27/2008</created-at>
</hash>
